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		<title>What Buying a Video Game and Buying a Car Have In Common [Buying It Forward]</title>
		<link>http://kylepsellers.wordpress.com/2010/03/17/what-buying-a-video-game-and-buying-a-car-have-in-common-buying-it-forward/</link>
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		<pubDate>Wed, 17 Mar 2010 23:42:34 +0000</pubDate>
		<dc:creator>Kyle Sellers</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[buying it forward]]></category>
		<category><![CDATA[geekonomics]]></category>

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		<description><![CDATA[About a year ago, my friend Jason decided to sell the stoller he had gotten when his son was born.  He sold it on eBay for $138.  Considering he said he had bought it for $250 at Babies &#8216;R&#8217; Us, I was shocked at how much he was able to get for a 2+ year [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kylepsellers.wordpress.com&amp;blog=12214705&amp;post=12&amp;subd=kylepsellers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>About a year ago, my friend Jason decided to sell the stoller he had gotten when his son was born.  He sold it on eBay for $138.  Considering he said he had bought it for $250 at Babies &#8216;R&#8217; Us, I was shocked at how much he was able to get for a 2+ year old stroller.  He joked about how he just left the money in his PayPal account and used it towards buying Christmas presents for his son.  See, Jason had not expected to &#8216;salvage&#8217; 50% of the purchase price of his stroller.  He was actually reluctant to even sell it on eBay, because he wasn&#8217;t sure if he would lose money on it once he paid for shipping.  Jason had not planned on <strong>buying it forward.</strong></p>
<p><strong></strong>On the flip side, GameStop has grown into a $3.2 billion company by riding the Buy-It-Forward Express.  Their business model is dependent upon gamers bringing in their old video games and exchanging them for credit towards another game.  GameStop can then resell the exchanged games (which they just obtained at a <em>steep</em> discount) to other games.  But this is not a new concept.  For decades, people have been trading in their cars and driving away in new ones.</p>
<p>What makes the concept of &#8220;buying it forward&#8221; a new concept is that the market for used goods is much more liquid than it once was and that consumers can now factor in the &#8216;salvage&#8217; value of their items into their purchasing decisions&#8211;must like a car&#8217;s resell value.  Car buyers consider future resell value when making a purchasing decision.  Companies like BMW have built up stellar reputation, largely because of how well BMW cars retain their value.</p>
<p>There has long been an established secondary market for cars, but secondary markets have recently begun opening for a wide range of other products, such as strollers and video games.  As the secondary market begins to stabilize and market prices begin to settle into a groove, many consumers will begin to factor the resell value into their buying decisions.  For instance, video game buyers may buy a game with the expectation of reselling/trading it in for a certain percentage.  Certain genres or game publishers may be known to have lower resell values, and this could negatively impact their sales.  Throw in the fact that this also means a discount to second hand buyers, and many consumers may make the decision to wait and buy a used copy at a large discount.</p>
<p>This is currently just speculation based upon my anecdotal evidence, but the concept of <em>buying it forward</em> is one that I plan on exploring in great detail over the coming months.</p>
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